MIT Press
Rogue Archives: Digital Cultural Memory and Media Fandom
Foundations of International Macroeconomics
Brain Computation as Hierarchical Abstraction
Persuasive Games: The Expressive Power of Videogames
Built upon Love: Architectural Longing after Ethics and Aesthetics
Cities Made Differently
The Worldbuilding Workshop: Teaching Critical Thinking and Empathy Through World Modeling, Simulation, Play
Uncertainty in Games
Privacy Is Hard and Seven Other Myths: Achieving through Careful Design
Soft Robotics
Reimagining Design: Unlocking Strategic Innovation
After Death: 9
Doing Economics: What You Should Have Learned in Grad School―But Didn’t
Overcrowded
Taming the Sun: Innovations to Harness Solar Energy and Power Planet
Not Here, Now: Speculative Thought, Impossibility, and the Design Imagination
Feeling Beauty: The Neuroscience of Aesthetic Experience
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Game Theory and the Social Contract, Volume 1: Playing Fair
The Critical Theory of Jürgen Habermas
The Distance Cure: A History of Teletherapy
Pragmatism
The Works of Guillaume Dustan, Volume 1: In My Room; I'm Going...
The Cory Arcangel Hack: Digital Culture and Aesthetic Practice
The Hidden Factor: Mark and Gesture in Visual Design
the Art of Failure: An Essay on Pain Playing Video Games
Prometheus's Remorse: From the Gift of Fire to Global Arson
Evocative Objects: Things We Think With
A User's Guide to Capitalism and Schizophrenia: Deviations from Deleuze Guattari
Learning From Las Vegas
Torna su