MIT Press
Handbook of Collective Intelligence
The Apparently Marginal Activities of Marcel Duchamp
Law as Refuge of Anarchy: Societies without Hegemony or State: 15
Cloud Empires: How Digital Platforms Are Overtaking the State and We Can Regain Control
Foundations of Robotics: Analysis and Control
The Invariance Principle
New Realisms: 1957 1962: Object Strategies Between Readymade and Spectacle
George Pólya: Collected Papers, Volume 2: Location of Zeros
Buildings for Music: the Architect, Musician, and Listener from Seventeenth Century to Present Day
The Abuse of Property: 19
Playing Smart: On Games, Intelligence, and Artificial Intelligence
Living in the Simulacra: How I Learned to Stop Worrying and Love Baudrillard
Investment Intelligence from Insider Trading
Giving Kids a Fair Chance
Seeing and Visualizing: It's Not What You Think
The Game Design Reader: A Rules of Play Anthology
Sonic Warfare: Sound, Affect, and the Ecology of Fear
Helvetica and The New York City Subway System: True (Maybe) Story
Space from Zeno to Einstein
A Vast Machine: Computer Models, Climate Data, and the Politics of Global Warming
This Is Not a Feminism Textbook
Birds Up Close: An Engineer Explores Their Hidden Wonders
the Technology Fallacy: How People Are Real Key to Digital Transformation
The Economics of Growth
The Computer Contradictionary, second edition
Handbook of Embodied Cognition and Sport Psychology
the Architectural Uncanny: Essays in Modern Unhomely
More than a Glitch: Confronting Race, Gender, and Ability Bias in Tech
Engineering and the Mind's Eye
Discrete Choice Analysis: Theory and Application to Travel Demand
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