The MIT Press
Contemporanea: A Glossary for the Twenty First Century
Nary a Horse Left Standing: How Nineteenth Century Epidemic Transformed Medicine, Animal...
The Society That Learns: Constructionism and Lifelong Learning in Thailand
Robot Proof, revised and updated edition: Higher Education in the Age of...
Mental Health for All Nations
Gaussian Processes for Machine Learning
Causal Analysis
Ruth Asawa and the Artist Mother at Midcentury
Fail Better: Reckonings with Artists and Critics
Active Matter
the Value of Values: How Leaders Can Grow Their Businesses and Enhance...
The Ends Game: How Smart Companies Stop Selling Products and Start Delivering Value
How Deeply Human Is Language?: Chomsky, the Brain, and AI Fantasy
On Minds: Reflections of a Cognitive Architect
The Rule Book: Building Blocks of Games
Strange Attractor: The Hallucinatory Life of Terence McKenna
A Philosophy of Madness: The Experience Psychotic Thinking
Mondrian’s Dress: Yves Saint Laurent, Piet Mondrian, and Pop Art
Software Design for Flexibility: How to Avoid Programming Yourself into a Corner
Player vs. Monster: The Making and Breaking of Video Game Monstrosity
Flash Teams: Leading the Future of AI Enhanced, On Demand Work
the Pentagon, Climate Change, and War: Charting Rise Fall of U.S. Military Emissions
Elements of Game Design
Beyond Digital
An Introduction to System Safety Engineering
Lee Kuan Yew: the Grand Master's Insights on China, United States, and World
Drawing for Architecture
Algorithms
Thomas Hirschhorn: From Graphic Design to Art
Bauhaus: Weimar, Dessau, Berlin, Chicago
Torna su